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Grinding Gear Games (GGG), the developers behind poe2 trade, are moving quickly to address key player feedback following the game's Early Access launch. Among the top concerns raised by the community is the perception that the game doesn't feel rewarding enough particularly in relation to loot drops. GGG has responded by outlining plans to enhance rewards, especially for rare monsters and endgame content. Here's a breakdown of the upcoming changes and what they mean for players.
GGG acknowledged in a recent forum post that the current reward system has left many players unsatisfied, stating:
"One of the major problems that players have been experiencing is feeling that the game is not rewarding enough. This is an area that we have to be very careful when adjusting because it's very hard to reduce drops if we increase them by too much."
The issue stems from several factors, including the lack of sufficient rewards from rare monsters and the disparity in drops for unique bosses. Rare monsters, especially those encountered in endgame areas, have modifiers that increase their difficulty. However, the loot they drop has often failed to justify the added challenge. Players have also reported frustration with "unlucky" drops, particularly when a unique boss provides meager rewards early in the game, significantly impacting progression.
The rarity bonus per rare mod will double, while the quantity bonus per rare mod will increase by 10%. Rare monsters in the endgame will have a higher chance of spawning with more modifiers, scaling rewards naturally as players progress through the campaign and into endgame content.
Each map will now feature a guaranteed minimum number of rare monsters, ensuring that POE 2 Chaos Orbs for sale players encounter more opportunities to earn valuable drops. The increased average number of rare mods per map will further boost loot quality.